Tuesday, 28 October 2014

Week 6

Today we spent a long period of time deciding how the story would carry on from Call of Fruity. This was a great experience as we were all working really well together chipping in ideas and feeding off each other. I feel we have came up with a fantastic plan for the story. We have also started looking in to researching other games that use similar styles to the game we are planning on making to get as many ideas as possible.

Tuesday, 21 October 2014

Week 5

Today we finalised what was required in each part of the GDD, making sure that we have as much as possible for each part. We have included little notes under each heading to describe what needs to be included. We are really starting to operate like a well oiled machine.

Tuesday, 14 October 2014

Week 4 (Ok so I gave up on trying to be quirky)

Today came the task of beginning the real work. All the fun and games are over, we have had our laughs and jokes but now we need to buckle down and get started on the Game Design Document. We all know what part we are playing so it became a real team effort to figure out what would need to go into each part of the document. We took inspiration from both previous GDD's we have produced and ones shown to us in lectures. With this information we feel we are able to put together a very in-depth document.

Tuesday, 7 October 2014

3rd Rock (Blog) From the Sun (Beginning... Ok it wasn't the best blog name but it is hard alright!)

Today saw us split the responsibilities and roles for both the pitch and design document. We decided that I would take lead on the gameplay side of things with character designs and gameplay mechanics etc. Jonathon would take lead on the technical side with things like hardware and software needed to make and run the game on each platform etc. Robert would take lead on the financial side of things finding out how much everything would cost the potential investor etc.